Diplomacy is Not an Option Game Modes
Choose the mode by the problem you want to solve: a structured campaign, repeatable survival, a focused challenge, free-form experimentation, or custom-map creation.
Diplomacy is Not an Option Game Modes
- Story Campaign provides authored missions and changing objectives.
- Endless emphasises survival against escalating pressure.
- Challenge presents bounded scenarios.
- Sandbox and the Map Editor support experimentation and creation.
Key decisions
Choose the mode by the problem you want to solve: a structured campaign, repeatable survival, a focused challenge, free-form experimentation, or custom-map creation.
- Story Campaign provides authored missions and changing objectives.
- Endless emphasises survival against escalating pressure.
- Challenge presents bounded scenarios.
- Sandbox and the Map Editor support experimentation and creation.
Evidence and limits
This Australian English page uses the same fact ledger as the English edition and adds no unsupported platform or campaign claims.
Quick answer
When was this checked?+
The evidence was checked on 15 November 2026. Recheck volatile details on the official page.
Evidence used
Diplomacy is Not an Option: S001 · 2026-11-15. Claims: C005, C009.
- confirmed Modes include Story Campaign, Endless, Challenge, Sandbox, and a Map Editor.
- confirmed The game supports active pause and includes magic.