Production siteDiplomacy is Not an Option2026-11-15

Economy and Build-Order Principles

There is no single build order for every procedural map. A reliable economy is a feedback loop: workers gather, storage shortens travel, food supports growth, and each expansion remains defensible.

Quick answer

Economy and Build-Order Principles

  • Wood and food usually unlock the next decisions.
  • Housing must arrive before the worker pool stalls.
  • Storage placement is a labour decision, not just a capacity decision.
  • Stone, Iron, and Gold matter as technology and military needs rise.

Key decisions

There is no single build order for every procedural map. A reliable economy is a feedback loop: workers gather, storage shortens travel, food supports growth, and each expansion remains defensible.

  • Wood and food usually unlock the next decisions.
  • Housing must arrive before the worker pool stalls.
  • Storage placement is a labour decision, not just a capacity decision.
  • Stone, Iron, and Gold matter as technology and military needs rise.

Evidence and limits

This Australian English page uses the same fact ledger as the English edition and adds no unsupported platform or campaign claims.

Quick answer

When was this checked?+

The evidence was checked on 15 November 2026. Recheck volatile details on the official page.

Evidence used

Diplomacy is Not an Option: S001, S007, S008, S009 · 2026-11-15. Claims: C006, C007, C013.

  • confirmed Food, Wood, Stone, Iron, and Gold form the named economy.
  • confirmed Housing, food, burial, and infection treatment are settlement concerns.
  • cross-checked Early wood, food, housing, cart scouting, and shorter hauling are cross-checked community principles.
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