Campaign Choices and Mission Guide
Treat the campaign as a sequence of different operational problems, not one endless-mode build repeated forever. Read the objective, identify the mission type, and adapt before committing resources.
Campaign Choices and Mission Guide
- Objectives can shift between base defence, squad movement, siege, and transport preparation.
- Campaign difficulty can change sharply even on an easier setting.
- This page does not publish unsupported branch or ending consequences.
- Use mission-specific saves and verify the objective panel before building.
Identify the mission type first
The reviewed Resistance guide documents missions with materially different goals. Some are conventional wave defence; others limit base building, teach siege, move a squad to a destination, or ask for ships and specific troops.
- Base defence
- Balance economy, clearing, and the final wave.
- Squad mission
- Preserve units and use active pause for focus fire.
- Siege problem
- Plan range, access, and ammunition before advancing.
- Transport objective
- Protect coast access and reserve the requested units.
Use a spoiler-safe decision process
- 01
Read every objective
A victory trigger may depend on survival, clearing, transport, or reaching a location.
- 02
Check what is fixed
Starting position, available tech, scripted allies, and build limits can invalidate a familiar opening.
- 03
Save before a branch
Keep a manual save before narrative or route decisions when the game permits it.
- 04
Label community advice
A walkthrough written for one difficulty is a clue, not a universal rule.
Why the branch chart stops here
A readable second, version-matched source for every branch and ending consequence was not available in this research session. Publishing a confident complete route would turn an unresolved community claim into a site-wide fact.
Quick answer
Does this page list every ending?+
No. A complete branch map needs a second current source before publication.
Why can an easier campaign still feel difficult?+
Community reports show sharp mission-specific difficulty changes. Treat that as player experience, not an official balance guarantee.
Diplomacy is Not an Option: S005, S007, S009 · 2026-11-15. Claims: C014.
- community-reported The Resistance guide documents varied mission objectives without proving every branch outcome.